Most pixel art games nowadays are trying to emulate certain retro styles, like Shovel Knight replicating the NES. If you look at some of the best stuff out there, pixel art has evolved in some really cool ways. How do you feel the pixel art & game design community has changed over the past decade(or more)?Īah, this is too big of a question! It’s changed so much. If I can pay that forward I’ll feel like a success no matter what. I love the idea that there might be some kid out there who sees my graphics and they inspire him to create a world and characters of his own. These days I create DLC graphic-packs for RPGMaker. I’ve moved on from making games in RPGMaker but I’ll always have fond feelings for the program, and I’m actually still involved. Over time I transitioned into making my own stuff from scratch. In the beginning I got started by editing other sprites. That felt limiting to me, so I started making my own stuff. But these days it has a big community with official support.īack then RPGMaker games used either the prepackaged graphics or ripped sprites from SNES games. It was fun it’s a great program for kids starting out who want to quickly put together an interactive world.īack then it was only released in Japan, so we used fan-translated bootleg versions. Sometime in middle school I discovered a program called RPG Maker. I’ve wanted to make games ever since I was a kid. Via Fantasy RPG tileset pack When first starting pixel art in the early 2000s how did you learn? What resources did you use to study? Whether you’re a professional game designer or just love retro gaming, this is sure to be an interesting look at the beloved yet somewhat anachronistic industry of pixel art. He also publishes premium game assets on marketplaces like Itch.io and GameDev Market, both of which are quality purveyors of pixel art game assets. He’s a major contributor to the pixel art community with his free tutorials and support for indie development. In this interview Jason shares his early beginnings with pixel art and how it has changed over the years. Indie developers are bringing it back for a very small yet dedicated audience of gamers who prefer that nostalgic twist. Pixel art has been apart of gaming since its inception, but since the early 2000s it has really fallen away in mainstream gaming. He designs his own games and creates pixel resources for indie game developers. Jason Perry of Final Boss Blues is a veteran pixel artist & game designer with over a decade’s worth of experience. That means if you buy something we get a small commission at no extra cost to you( learn more) Interviews Pixel Art Disclosure: This post may contain affiliate links.
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